Push buttons and momentary switches will be wired to boards taken from old game controllers. I have various switches on order which should arrive in the next few weeks, I will also be ordering a custom control board from the US which converts the constant "ON" signal of a toggle switch into the short pulse needed to replicate a button press. I think the retro look is coming together nicely. Shipping was surprisingly fast.Ĭlose up of switches. Switches arrived today! From my local electrical supplier these would have cost me about £100. More updates as parts arrive and are fitted!įirst test wiring of momentary switch (Stage), circuit boards recycled from an old joystick. This is quite time consuming! Also had confirmation that my order has been processed and dispatched for the control board. The U-bolt/switch guards arrived today! Started fitting them but still plenty more to go. Otherwise I'm enjoying testing the panel out, it really adds an extra level of immersion. At present the switches all toggle properly. although I'm considering replacing the board with an Arduino once Zitronen has finished his plugin. Panel is now wired up and is working quite well. The first dials are converted from an old dial set from a 1970s/80s Fiat!įirst go at labeling some switches! Quite pleased with the way it looks. Again for the present I will make it free standing and fit it into a simpit later. This will likely eventually be a lower centre console that sits below the main switch panel between the two seats and in front of the joystick. Zitronen has released a new version of his plugin to drive gauges so will now star work on wiring and programming the new components. Also added an additional 10 notification lights for various custom functions. Made some real progress this week, decided to include the small dial cluster in the first panel. The sky is the limit!Īnyway, I can't update without a picture, not much lloks different on the front of the panel but thought people might be interested to see the nest of wires and components that is building up behind the scenes. I will be using multiple arduinos as keyboard emulators as I add more controls.Ģ7 inputs (some switches are dual position)ġ6 indicator lights (some dual colour, some single)Īnd there will be many, many more gauges and switches on the next panels I make allowing full control of every single ship component right down to turning off individual engines, deploying individula solar panels or even isolating specific RCS clusters. without ever running out of action groups to assign the switches to. For example on a single engine I can now have a separate control switches to turn the engine on/off, toggle the gimbal etc. I am no longer limited to 10 action groups (I now have 250!) so I can put a lot more detail into my controls. Just the warning lights to install (once new cables arrive). Getting close to completion of the main functions on the first panel. Sometime very soon I'll tidy this OP up to show key details of the project. Here is the nearly completed facia panel for the MK2! I've been a little lazy updating the OP in this thread! To see what has been going on since the last update just check through the thread.īut to bring people up to speed, I have ditched the prototype panel and started a completely new build. This will be a fictional cockpit but will take influences from the spacecraft of the 1960s Stage 2 (this will take place in a year or so once we have bought a new house and have the space!)Ĭonstruct an inclosed simulator cockpit (or "Simpit") and mount the control panels inside. Construct a custom dial panel linked to ksp data.Ĭ Construct misc supporting panels. Construct a custom switch panel for spacecraft controls.ī. originally I planned this for Orbiter but now I will build it to support both orbiter and KSP.Ī. This is something I've been meaning to start work on for years.
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